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Like I’ve said, the game has elements from a bunch of different genres. The developers do seem to have at least some presence on it, however, which is great. There is a Steam forum for the game, but it’s mostly filled with cries for help with various issues. Most of the global/public chat consist of higher tier players advertising high-tier games. I’ve also yet to have anyone communicate during a match. I’ve never had an issue finding a match, but on the public channels it’s quite difficult to find someone to help you with a question. The community isn’t as great as it could be. Other than that, everything in the game is responsive and quite intuitive. Getting the game to execute the swings you want can be difficult at first, for which they’ve introduced a training system that gives you great rewards to help you out. However, I never tried it so I have no idea if the game even supports gamepads. The game feels like it should be played with a gamepad, which makes sense. The controls are alright, for the most part.
![tiger knight empire war news tiger knight empire war news](https://games-cdn.softpedia.com/screenshots/tiger-knight-empire-war-online-client_1.jpg)
However, once in battle you control your own character and can give orders to the troops. At least early on, you can only take one unit into battle, similar to choosing a tank.
![tiger knight empire war news tiger knight empire war news](https://i.ytimg.com/vi/LEcuJOFykVo/mqdefault.jpg)
It’s very much a copy of the ‘World of’ games, but it’s done in a way that makes it interesting, especially considering the setting.
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You can choose a faction, upgrade the various ‘troops’ from that faction, equipping them with gear upgrades. After character creation, customization begins to resemble World of Tanks or War Thunder.
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Plenty of options can be found in the character creator, but I imagine that most won’t make full use of them. There is a decent customization system for when you initially create your character. In this Early Review, I’ll go over what I enjoyed about the game and what had me perturbed. This has given it some clear strengths and weaknesses that a lot of other games don’t have.
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F2P Asian Grinder, World of Tanks experience/research and upgrade system, fighting tons of easy-to-kill minions like in the Dynasty Warrior games, plus a sprinkling of features from RTS games such as the Total War Franchise.
![tiger knight empire war news tiger knight empire war news](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/e/5/9e512fddd0223174ef5752097dfb6e57f5508cc3600x338-52dd9.jpg)
The reason is simple: It reaches into so many different genres. The BGM of Tiger Knight is created by the famous composer, Hitoshi Sakimoto (producer of the BGM in the Final Fantasy series) with ancient musical instruments.Tiger Knight: Empire War is a confusing game. Join us and experience the battles of 200 AD. Each piece of weapon and armor is made according to antiques.
![tiger knight empire war news tiger knight empire war news](https://i.pinimg.com/736x/76/d4/7b/76d47b5f312cb6a92bf7d4994223417e--roma-imparatorluğu-kronos.jpg)
Tiger Knight uses the optimized Unreal3 engine, as well as the PhysX physical engine, Hair Works hair dying skills and advanced action motion capture skills so that every element of Tiger Knight restores the true history. Win the war with skills, strategies and cooperation. Play as the General in one of these empires. The game is set in the biggest empires in 200 AD: the Han Dynasty, the Roman Empire, the Kushan Empire and the Parthian Empire. With its single battle and team battle systems, Tiger Knight: Empire War brings you back to the brutal era of melee wars. It reproduces true equipment from history such as weapons, armors and horses. Tiger Knight: Empire War is a massive multiplayer online PVP game which reenacts large-scale wars in the Middle Ages.